
We are going to talk about the top 3 cards in each colour broken down by rarity. Let get started!
White
Rare/Mythic
3. Light of the Legion
Solid stats, evasion, and ability.
2. Venerated Loxodon
Cheap creatures can make this card come down on turn 3 or 4 making your entire team huge.
1. Dawn of Hope
This card is an insane mana sink that is hard to interact with.
Uncommon
3. Sunhome Stalwart
Cheap creatures will be a premium in white decks and this is a good one.
2. Roc Charger
Cards like this have been great in the past and I expect the Roc to be the same.
1. Conclave Tribunal
A potentially cheaper Cast Out is something I will always play.
Common
3. Righteous Blow
White looks like it wants to be attacking enough that this will be better than you think, buuut that’s just a hunch.
2. Parhelion Patrol
This is hard enough to tangle with in combat that I’m happy to play it with the upset of making my dorks better.
1. Luminous Bonds
I would play 10 if I could.
Blue
Rare/Mythic
3. Mission Briefing
I don’t know how good this is in limited, I’m mainly putting it here to talk about how absurd this is going to be in constructed.
2. Quasiduplicate
If you have 2 creatures where cloning them puts you far ahead then this is going to be fantastic.
1. Dream Eater
This costs a little much but it is still a bomb.
Uncommon
3. Chemister’s Insight
I LIKE DRAWING CARDS OKAY!
2. Murmuring Mystic
In a UR spells deck this can run away with the game.
1. Nightveil Sprite
I do think Surveil is going to be a fantastic mechanic, having it on a cheap stick is even better.
Common
3. Muse Drake
I really value card draw on a body.
2. Capture Sphere
A fine(ish) removal(adjacent) spell.
1. Watcher in the Mist
This is better than Cloudreader Sphinx.
Black
Rare/Mythic
3. Midnight Reaper
Sacrifice effects turn this into a real threat.
2. Blood Operative
In a dedicated Surveil deck this represents a nightmare for your opponent.
1. Doom Whisperer
Windmill slam this.
Uncommon
3. Necrotic Wound
This is mostly here because of how cheap it is, it takes a little work but can be great.
2. Plaguecrafter
Using this requires crafty(haha) playing, but I have found this effect to be generally useful.
1. Price of Fame
Surveil 2 puts this over the top.
Common
3. Burglar Rat
Not the best body, but a nice effect.
2. Dead Weight
Always a useful common.
1. Deadly Visit
This is almost as good as the uncommon!
Red
Rare/Mythic
3. Arclight Phoenix
There wasn’t a lot of competition for this spot, but a 4 mana 3/2 flying haste is a fine deal, the ability may be difficult to turn on in limited.
2. Risk Factor
Eight damage to the face is not nothing, if it is lethal then you get to ancestral (spoiler: either way you win).
1. Legion Warboss
Sure I will just make a massive army of 1/1’s.
Uncommon
3. Hellkite Whelp
This is a nice little beater, picking off x/1’s is a nice upside.
2. Goblin Cratermaker
Versatility is hard to come by these days and this creature is cheap and screams versatility.
1. Lava Coil
Cheap, efficient, and hits most important things… I’m in.
Common
3. Gravitic Punsh
It’s not the greatest removal spell, but having Jump-Start puts this in the top 3.
2. Barging Sergeant
I think this card is going to be great in most red decks, in a racing situation you always need to be aware this card exists.
1. Command the Storm
A little expensive but will get the job done most of the time.
Green
Rare/Mythic
3. Pelt Collector
Played on turn one this card has the potential to be absurd.
2. Beast Whisperer
Play a ton of creatures and never run out of gas.
1. NullhideFerox
As weird as this card is, it’s stats are insane.
Uncommon
3. District Guide
This gets dual lands.
2. Circuitous Route
This gets dual lands and puts them on the battlefield!?
1. Affectionate Indrik
Even if you just pick off a 1/1 you never pass on a straight up 2 for 1.
Common
3. Generous Stray
A fine deal for 3 mana.
2. Urban Utopia
It’s hard to put a price on good mana and playing this will depend on how many colours you are playing, but there are enough good multi-colour threats that having access to this AND having it cycle makes it really appealing.
1. Prey Upon
There are enough green fatties that I think this card may be better than we’ve seen before.
Multicolour
Quick note on the multicoloured cards… If you are thinking “what is Scott thinking?! (Insert Card) is way better than (Insert Card I Picked)!” I totally get it. I will admit I was a little bias to guilds I like (Dimir, Izzet, Golgari, in that order), but that doesn’t change the fact that these cards are powerful. However, the majority of the multicoloured cards are really powerful in their respective decks. As a result it was hard to make these rankings.
Rare/Mythic
3. Assassin’s Trophy
There is a lot to choose from in the multi-colour cards so this was difficult, but I could not leave Trophy off the list, this is in the top 3 best removal spells ever printed.
2. Aurelia, Exemplar of Justice
If this could not target itself it would not make the list, the fact that it can makes this card nuts.
1. Ral, Izzet Viceroy
There are plenty of spells to choose from in UR that having the -3 remove a threat seems likely enough.
Uncommon
3. League Guildmage
The multi-coloured uncommons are almost all great so this was really hard. This fits right into any UR deck and is good early and great late.
2. House Guildamge
Another guildmage that just provides tonnes of value.
1. Golgari Findbroker
This is a 2 for 1, take whatever advantages to can get.
Common
3. Rosemane Centaur
There are many ways to make tokens and many cheap creatures that I’m happy to play it in all my GW decks.
2. Hypothesizzle
This card is super strong, UR has a lot of tools in it’s arsenal that I believe it will be the best archtype.
1. Notion Rain
Remember Read the Bones? This is much, much better.
Until next time,
Scott